|This is another Zelda-like Goemon game, following the style of Goemon 3 on SNES. The gameplay consists of several top-down exploration sections, each containing a town and a few maze-like path structures, as well as some long, open-ended sidescrolling dungeons. This game doesn't have a full interconnected overworld like Goemon 3 does, though. Instead, after each set of dungeons/bosses in the game you warp to an entirely different area and can't ever go back to the previous maps. Overall the game is split up into 4 unconnected map segments.|
The character sprites in this look nice, and the environments have a weird quasi-3d depth effect to them which looks pretty cool... but it's nowhere near as charming looking as the SNES games imo.. Two of the playable characters in this are new, and I think this game is their only appearance.
Also there's an experience points system, that goes up as you kill enemies.. as far as I can tell, I think gaining levels just makes your attacks stronger so you can kill bosses more easily.
The game starts to pick up in difficulty about half way through. Maybe not as hard as SNES Goemon 4, but the longer stages in this made it seem harder. I kept getting gameover at the bosses, and had to redo the whole stage again after some grinding for armor/rice balls and a level up.
The bosses themselves aren't that hard once you know their patterns, but they do take a lot of hits even when you're maxed out on experience. Once you learn the bosses patterns they become more of a test of endurance, just repeating the same actions over and over.
The last stage in the game is brutal.. especially the parts where you have to grapple across a series of hooks with Ebisumaru and there's electric moving obstacles that make you fall if you touch them and do a lot of damage... fortunately this level actually has a save point before the boss, so I didn't have to worry about redoing the stage. I could just get game over and instantly retry the boss with full health. This last stage boss is really cool, <spoiler /><spoiler>
she puts on a bunch of different masks that have different attack patterns. At the end she puts on the Sasuke mask, and Sasuke fights back and destroys the boss.
The Impact fights in this game are pretty much the same as in Goemon 2 and 3 for SNES... They're a decent challenge, just a matter of knowing when to block and attack.
I'd definitely recommend this game if you enjoy non-linear action platformers. But since it's not translated you'll need to use a guide for some of it.