Log Post #2 of 4
Log Post #2 | From: warpio | Posted: 4/09/2018 07:23:00 PMUpdated: 4/09/2018 07:55:31 PM
|That Run & Gun level with the gravity gimmick wasn't that hard after I learned the pattern of the cars at the beginning. Also I started to figure out that the homing shot is really useful to have in these levels.|
The only thing left of world 2 was a dragon boss where you're doing autoscroll platforming on clouds while also trying to dodge the boss's attacks. This took me a while to beat. I was really bad at the 2nd phase where the fire enemies jump at you from the bottom, but then I realized it's better to stay on the lower clouds as much as possible so that you have more vertical space to jump over them without having to jump off screen.
Then world 3... I started with the honey bee boss... this one has even more crazy autoscroll platforming during the boss fight, and the platforms are random and start to get less frequent in each phase. The only reason I found this boss hard was because by the last phase I was often stuck with nowhere to jump to due to bad luck. As long as I get good platform RNG, I can dodge all the attacks no problem.
I didn't have much trouble with the pirate ship boss, the tuna/cat boss, or the theater performer boss... but the 2 shmup bosses in world 3 were incredibly hard in a good way.
The giant robot one is my favorite boss in the game. Its first phase involves destroying each of its parts at the top, bottom, and middle, and each of them shoots out attacks that cover the whole screen either horizontally, vertically, or diagonally (aiming for you) and will corner you very quickly if you don't act fast to parry the middle attack, shoot the bottom attacks, and maneuver the top attack so that it aims somewhere out of the way so you can deal with the other 2. Then after you destroy each part, they send out other attacks that aren't quite as much of a nuisance, but are still hard to dodge and you can't do anything to stop these attacks. and that continues until you destroy the robot's heart (which only appears after you destroy all 3 parts)... That first phase gave me a lot of trouble, but I gradually got better at it and started getting through it more and more consistently. The 2nd phase isn't too hard, but the homing bombs can easily overwhelm you if you ignore them too much. The 3rd phase is a crazy bullet hell fight where I needed to frequently use the shrink power to dodge.
The other shmup boss in world 3 isn't quite as crazy as that one, but it's really unique and it took me a while to learn how to dodge all the attacks. The part where she turns into a medusa and starts doing both bullet hell attacks and unavoidable stone curse attacks can be over with quickly if you have a super saved up. Then the final phase is a really cool cave flying section where the unavoidable stone curse attacks aren't too much of a problem as long as you stay far back.
I didn't have too much of a problem with the 2 Run & Gun levels in world 3, but still died a few times until I figured out the patterns of the various enemies. The homing gun starts to feel necessary here rather than a thing that trivializes the levels.
The spooky train boss is insanely frustrating. At first I wasn't sure why the platform I'm on kept moving left and right, but then I realized the red things on the sides are what move it when they get attacked or parried. The flying pumpkins that drop pink things mostly just help you build up your super attack in the first phase, but in the 2nd phase they aren't always worth going for, and sometimes they can even get in your way or make your platform move when you aren't expecting it. The 2nd and 3rd phase are easy in theory, but I keep messing up in really dumb ways, and I haven't even played the last phase enough yet to know what to do there. The spread shot seems like the best gun for this, with homing as my backup.
I thought I might've been able to beat the game today but I'll have to stop here for now, because I'm playing really badly at this train boss. I think there's just this and the last boss left.