|Tried out the testpunch for a couple hours.|
Started with Min-min, she seems pretty good. I like how the dragon weapon can be used in combination with another weapon to sort of stun-lock the enemy for a bit. Tried a few matches with her, but mostly lost due to not being used to the movement controls, it's a bit weird, similar to how Katamari games control, but with dual-tilt controls rather than dual analog.
Then I tried out each of the other characters in Training mode to try and figure out which one is the best. At least all the ones that are available on this demo.
Mechanica is really slow, but powerful. Helix is weird, and one of his weapons is like a shield that you can hold in front of you. Twintelle and Spring Man seem like the balanced characters that are good at any situation. Ribbon Girl is actually great, she's so quick and agile and has really fast attacks. Ninjara is kinda like Min-min. Master Mummy is another slow character, but he can restore some health while blocking. All of the characters have a grab attack where you punch with both hands at the same time, but it's harder to hit with than the regular punches, and it leaves you completely defenseless if you miss.
So all of the characters have their differences, but they're also the same in a lot of ways. I decided to go with Ribbon Girl and play a ton of matches. I think I won 60% of them, mostly just by jumping/dashing and flailing around. It seems like playing very aggressively and spamming your moves constantly is a valid strategy. I'm kinda used to the movement by now, but still confused about how you move forward and back.
There's also a few other battle modes that it randomly put us in sometimes, including a basketball mode where the goal is to use grabs to throw your opponent into the basket, and a target punching game where you and the other team are stuck on opposite sides and you punch the targets in the middle and can also punch the opponents on the other side to hinder their movement. And there's a boss battle mode where you're on a team of 3 players and you go up against a boss character that has a lot of unique attacks. That boss mode and the normal battle matches are what I gained most of my wins on, the other modes I sucked at.
I like the music in the waiting lobby, and the fact that you can make your character icon do some little gestures and I kept making Ribbon Girl wink and shout to the beat of the music.
Also, it's interesting how you get a different perspective of each character's attacks when they are facing you, compared to when you are controlling them. Some of these attacks look really cool when they're facing you.
The stages and character/weapon selections add some of variety to the gameplay, but not nearly as much as the variety in Splatoon 2 with all the stages, modes, and weapon choices available in that game.