Log Post #1 of 9
Log Post #1 | From: warpio | Posted: 3/27/2018 08:58:00 PMUpdated: 4/03/2018 04:58:56 PM
|So this is a straight up Metroid clone... it even starts you off in a similar way to Metroid 1, where you go to the left to a dead-end to get your first item. In this case, the first item you get is a weak gun that you can fire rapidly.|
The exploration is very simple at first, there's no way to get lost. Next item you get is a gun that shoots big projectiles, but only one at a time, and you can make the projectile explode before it hits something to do a wider range of (weaker?) damage... and then I got to a powerup that makes the projectiles of all my guns bigger, a boss fight against some monster thing, a powerup that increases my attack power... and then a drill that can dig through breakable blocks.
Still pretty linear at this point, and I'm almost certain I'm not missing anything, although it's possible, since that side path with the first attack power upgrade demonstrated that there are some breakable blocks that look the same as normal unbreakable blocks (another thing that alls back to Metroid).
Then I got an unmissable health upgrade before moving down to the next area. The first area was called Absu, this 2nd area is called Eribu.
The enemies here are getting a bit harder to make up for my new powerups... Woah, now there's some creepy humanoid enemies that just run and pounce on me. The drill is actually a really good weapon itself in close combat situations like these, and the great thing about it is you don't need to deal with the slow weapon select menu, it's just always on its own button.
I dunno what's with these glitchy walls that hurt when I touch them. I've been seeing these all throughout the first two areas.
By now, it's starting to get a bit non-linear, and there seems to be multiple path options to take... I ended up going down to where the music stopped for a bit and the atmosphere got a bit more creepy... yeah I'm really not sure if I'm even going the right way now... and I'm running around with my drill constantly out, using it like I would the morphball bombs in a Metroid game to check for breakable stuff...
and I did find a breakable wall path, but I need to be able to crawl to get through it I think. Good thing the map has a feature where you can mark down a reminder to come back to this room. oh wait, this is the bottom of the first vertical shaft that I started from in this area. So I went around in a complete loop.
This time, I went further down in the area with creepy ambient music, and found a room contining the giant machine head thing that's on the boxart, and it tells me to go restore the power to save its life or something, and I got a new close-range electric burst gun. It's like the wave beam, except it only shoots a couple feet away from you.
This is actually getting pretty hard now. And I'm only on normal mode... I feel like I need some more attack power upgrades before I can safely take on this hallway full of kamikaze humanoid enemies. at least you don't seem to lose any progress when you die, you just get teleported back to the last save point... hmm, well it's certainly possible that this new weapon could open up some new stuff in the previous area.
Went back to the Absu area, and found a breakable rock path that I overlooked, this lead to a new weapon, a shitty little short-range gun that fires in 3 directions at once. The electric pulse gun is way better, in fact that has quickly become my favorite weapon, it's stronger than the explosion gun and can be shot even more rapidly than the pellet gun. Like why would I even use anything else?
I didn't find anything useful, but now that I've discovered how good that electric gun is, I can now get through that difficult hallway easily.
Oh wait, actually there's another path at that prison area with the piles of dead bodies... it leads to another save point and a boss door. okay so maybe this is actually the right way to go.
Woah, now I have another new ability that gets its own dedicated button, some sort of glitch wave that turns weak enemies into glitchy blocks and uncovers hidden glitchy platforms... and now there's multiple new paths to take and I'm just heading down one at random and am now going through this green area.
I'm digging this... it's starting to differentiate itself from Metroid a bit more now. I wonder when I'll finally get the ability to crawl.