Log Post #35 of 50
Log Post #35 | From: warpio | Posted: 12/21/2017 11:15:00 AMUpdated: 12/22/2017 09:38:45 PM
Master Mode playthrough part 8 - Champion's Ballad high playthrough part 1
Since this is my first time experiencing the story DLC content, I wanted to do this during an edible high session, even though I'll eventually get to it in my slower high playthrough that I've started doing.
This 3rd DLC shrine got me thinking... those mini guardian enemies are great, but I really hope the next Zelda goes back to having a larger variety of dungeon enemies. The puzzles and obstacles/traps in the shrines are about the same quality as the 2D Zeldas... except they don't have that enemy variety that all the 2D Zelda dungeons have... with this DLC quest, where even the minor nuisance enemies become a huge threat to you, this makes the Plateau feel more like a 2D Zelda dungeon in terms of enemy variety and difficulty.
er, actually I guess stasis lights up the place really well.
Sheeesh, this is way longer than I thought. The high burnout is already starting, so I wanna save the rest of this quest for another high session to get the most out of my first playthrough of it.