This game starts off by putting you right in the action... well sort of. There's a lot of talking and waiting around, and the action at this point isn't very intense at all... Suddenly 2B crashes her ship and starts fighting a bunch of robots on foot.
There's a lot of confusing looking stuff going on in this pause menu... Just gonna ignore it for now.
Next there's a very linear path through this cool looking factory. Invisible walls are everywhere, preventing you from falling off of the main path. 2B keeps talking to people through her communication system while I'm walking around, and fighting easy enemies.
Suddenly it transitions to a 2.5d perspective for some sections. I like that it's a very seemless transition between 3D and 2.5d.
Still very linear... but there's some easy side paths where you can find items.
This game has a very minecraft-looking map screen.
There's some interesting aspects to the game's progression here... every weapon has a "story" that you unlock by leveling up the weapon further... and there are also little story-like descriptions for every enemy type that yo encounter.
More talking and fighting... but mostly talking. The combat isn't really anything special so far... although I like that you can spam unlimited projectiles with your POD thing that follows you around, and you can engage in some simplified Bayonetta-style melee combat. You also have a special laser attack with your POD that recharges, and I guess this special attack can be replaced with other abilities later on.
Here's where it starts to get good... there's a boss battle against this giant buzzsaw thing... and then when you defeat it you find out that was just a small part of a giant robot that comes up out of the water... 2B's attacks do very little damage against it, so then her friend 9S comes to help her out in his little mech suit... but he gets injured after saving 2B from a fatal hit.
Then starts walking ontop of the giant robot in a 2.5d segment that is very similar to an earlier part of the level (lol so we were walking on these things the whole time?), and then she pilots a mech suit and the real fight starts. It's mostly just a scripted fight but it looks really cool.
After being surrounded by giant robots, 2B and 9S take out their black box things and use them to wipe out themselves and all the giant robots in a huge explosion... and then a clone of 2B wakes up in a bunker somewhere.
Here's the obligatory plot exposition part where you actually get some idea of what's going on.
There's some implication that I'll have to mess around with the menu options and stuff whenever 2B is forced to sacrifice herself.
Talking to all the NPCs in the control room area...
Checking out the shops, and learning about the plug-in chips, kind of like a secondary equip feature... lol I wonder why it even lets you unplug the "OS Chip"
The next mission is at some grassy abandoned city area.
These chests that I can't open yet make me not want to spend too much time thoroughly exploring. The exploration of this area is a bit weird, like some buildings you can go into, and some you can't even though it looks like you can clearly fit into an opening. The place is eerily empty, except for a few week enemy robots scattered around that aren't even very hostile. Oh and there's some animals roaming around that you can fight if you want.
Some of the enemies actually are a threat... and I wasn't paying attention to my health bar and got killed, and that's when I learned about how the save system works and how you have to go back and retrieve 2B's corpse to get your items and equipment back... that's kinda scary. This game seems like it would be a nightmare on the harder difficulties.
Flying enemies... may as well just spam my projectiles on them from a distance.
Apparently this game has fishing... it's probably optional, only needed for some sidequests I'm guessing.
You can spend a lot of time here just wandering around, picking up random loot drops and maybe some hidden chests... but ultimately there's nothing else to do besides go towards the mission marker, where you find the resistance camp where a bunch of other androids are hanging out.
Talking to everybody while listening to the amazingly relaxing music in this area is quite fun... Also like in BotW, you can freely move the camera around while talking to people, which gives you some neat screenshot opportunities.
Sneak peak of all the different special abilities that you can get throughout the game.
hmm... I'm cool with normal mode for now I guess.
Wandered around for a bit more, doing the 2 trivial sidequests that are available before heading to the next destination...
The first part of this desert area is very linear, with no reason to wander off the beaten path other than random loot drops.
Sometimes a voice pops up telling you there's an email in your inbox... and you can check your inbox whenever you get to a save point. These feel very much like corporate work emails.
Next there's this big open desert dunes area... you can spend a lot of time here just grinding all the enemy mobs, and it's surprisingly fun and relaxing... especially with the sliding physics when you're on a sandy slope. and the music...
Next, you start chasing down some weak robots that are acting like they're scared of the androids and are running for their lives... 9S keeps reminding you that they are just trying to fool you and they don't actually have emotions...
This story is actually getting really bizarre now... The robots lead me to this place with a bunch of dead android bodies... and there's like this village of robots that are very clearly trying to act like people with actual lives and emotions and stuff.
Then suddenly... they all combine and create a super realistic AI human.
This boss battle starts off really easy, but then he quickly learns to adapt to your fighting style and it becomes really tough and actually forces me to use up some of my healing items.
After an escape sequence, I end up back in the earlier part of the desert city, and I start exploring the branching pathways and get a bit lost...
Again, the locked chests make exploration kinda feel pointless right now, so after looping around once I decided to go back to the resistance camp instead of trying to explore every path.
It seems like there are more sidequests available now... but I guess I won't go out of my way for them until I feel like I'm too underleveled for the main story.