Log Post #2 of 14
Log Post #2 | From: warpio | Posted: 11/02/2017 02:18:00 PMUpdated: 11/08/2017 10:40:50 AM
|Kirby Super Star Ultra high session 1 continued|
The target shooting sub game "Kirby on the Draw" is fun... certain enemy targets are worth more, the bombs are -50... you gotta reload evey 10 shots, and it's likely you'll miss a lot due to other players shooting it before you. I can't even beat level 2... level 3 must be nearly impossible.
Next is world 3, The Great Cave Offensive.
I forgot how useful this treasure screen is... you can see all the treasures in order based on where they are in each section. And the bottom screen when you're playing shows the cave's layout in a stage select map screen format... I see... so there are 4 main "level" sections, with a smaller transition section between each of them... I guess these 4 stages are a lot longer than the 5 Dyna Blade stages, so it still sticks with the rule of each world being longer than the last.
I got all the treasures in "Sub-Tree" before moving onto the first mine cart transition area... the whale boss at the end of that level is easy with the sword. got to choose between 3 powers before the boss... and this mine cart area lets you go back to full health.
The Crystal area... immediately it branches off into 3 doors. The 3rd door eventually railroads you towards the boss, while the other 2 loop back around. I missed a couple treasures, on in the 1st (left) door and one in the 3rd door.
Now at 27/60 after beating Crystal.
Mine cart transition room to the 3rd area, Old Tower.
The first room is outside the tower, you just fall down a long way, and there are doors at various levels of the tower you can go in during the fall.
Woah, I like these background designs inside the tower. I don't remember if the SNES version looked this good too or not.
Damn, after getting the hammer I decided to try and go back to Crystal and try and get those 2 chests I'm missing, but getting backwards through Crystal and keeping your power is very hard, due to the copy enemies that can easily take the power from you and run away.
But actually, going back to Sub-Tree to get a sword doesn't take that long at all, when you know where you're going, backtracking through the stages is very quick.
Each of the 4 "areas" are like a really long stage each with about 15 collectibles to find along the way.
Those 2 chests I missed in the Crystal area were both really easy to find, just a matter of coming back through the 1st door with the sword ability.
Oh wow... so apparently you can skip the Old Tower entirely and go straight to the final minecart room transitioning to the 4th area... but of course the whole point of this mode is to find the collectibles so I will be exploring the tower.
The level design in this tower area is amazing... I really like these kind of self contained 2D door mazes.
At the bottom floor, there's something I need the hammer or stone for, and you can go up through the floors.
In the top door of the tower, there's 2 main paths...
1 path leading to a hammer boss and looping around back to the bottom floor of the tower, where you can exit out the bottom door of the tower.
1 path leading to an area with stone enemies, and then a bunch of doors leading to dead end rooms with treasure.
I think this is supposed to be the other side of the tower in 3D? on the outside? It's hard to tell what they were intending with the location scenery sometimes due to the SNES limitations...
These dead end rooms have some really cool linear obstacle sections... like running/jumping along with the wind while avoiding sleep power pickups... and then it leads to a dead end starry room with trampolines to carry you up through the wind... (wind is a neat way of adding challenge by hindering Kirby's usually unrestricted movement.
Actually, one of those paths continues... now I'm kinda confused actually... At this chameleon boss I actually died for the first time in this game. I only had the stone power going into this boss battle, and I couldn't figure out how to get some projectiles for vanilla kirby to damage him. I guess this is the 3rd area's boss, even though it doesn't seem required to get to the next area.
That boss is easy if you use Ninja power (one of the 3 you get to pick up before the boss). Also it respawns you in the room you died... At first I thought it would respawn you at a save point... but I guess the save points are where you respawn if you run out of lives... It would've been quite a bit harder than the usual Kirby difficulty if it were the former, since the save points are kinda spread out, like pretty much only at the beginning of each area.
Wow, this tower area is actually way more complex than I thought... it's now at the point where I actually NEED to keep a CPU helper with me sometimes because I literally might need to bring 2 powers into another room at the same time.
I looked everywhere... but now I'm too high and confused to find the last 3 chests I'm missing... I guess I'll go and at least experience the 4th and final part of this area before skipping on to Meta Knight's Revenge.
The 4th area is Garden
The start of this area has the feel of a world hub from Kirby's Dream Land 2, where there's like 4 doors and where each door leads to its own self contained stage before bringing you back to this hub room.
The first door goes to another similar "hub room area" with several branching path doors, although only one of the doors leads you back to the main Garden hub.
The middle door I went in ultimately lead to the 4th boss (a floating head/hands boss, easy with bomb), and a warp star leading to the end of the cave... beat it with 51/60 treasures, 7,222,040 G... The Triforce was the last treasure I found before beating it.
Snack Trax is a really cool minigame too... actually wasn't there a 3DS game announced at E3 that was kinda like this? I gotta try that out.
Level 1 is easy enough that as long as you never eat any bombs or more than 1 or 2 worms, you'll probably win. Level 2 gets ridiculous, and adds rocks which take two taps to destroy.
File is now 41% complete.