|Chozo Ruins - After Spider Ball|
Yep like I thought... Space Jump boots alone aren't enough to get up to that purple door in the water, so I'll need to come back here again later anyway... coming here now was a complete waste of time.
Aberration: Chozo Ghost. Spectral entity. Bioelectric field invulnerable to natural energies.
As these entities phase in and out of existence, the only way to track them accurately is with x-ray scanning. This partially phased nature makes them invulnerable to natural energy types, such as fire, ice, and electricity. Their aggressive and erratic behavior is most likely due to the corrupting effects of Phazon in the Tallon IV environment. They appear to be drawn to Chozo religious sites, where they wreak havoc upon anything that dares enter the area.
These enemies are kinda tough without the X-Ray scanner, but in such a big open room they are still kinda easy. They take an annoyingly long time to kill though.
Got the Artifact of Wild.
Got another missile expansion from that one dead-end room passed the Watery Hall, where I got the charge beam... Oh, and I just noticed there's an underwater section at the bottom of Watery Hall that leads to something later, after getting the Gravity Suit.
Then there's one more path I remembered needing the spider ball, back at the Furnace room, near where I got the bombs before.