|This gameplay is pretty good. Every team member can do one movement move and one weapon move. The movement move can also damage the enemy if you run straight into them, and this extends your movement to double the spaces... and you can also extend your movement a bit if you do a Team Throw, by running into one of your teammates.|
There's no speed stat. Instead your entire team takes turns with the enemy's team, and you can do your team's moves in any order you want. I especially like how you can fast forward through the enemy's turn. This is MUCH less tedious than in Stella Glow.
I go through a couple tutorial battles, (1-1 and 1-2), and then got warped to Peach's Castle. Peach had met a bunch of friendly rabbids too and they've started building a bunch of stuff relevant to your quest. This is like the central hub that connects to all the other worlds, and this is also where you get access to the party member stats and swapping menu, and you can buy new weapons for each of your party members. The chests you find throughout the exploration sections unlock stuff for the museum, as well as new weapons you can buy. Weapons their own stats and can have an additional bonus effect that has a random chance of getting triggered when you use it, which is important to consider when spending your coins.
I explored and collected as much coins + loot as I can, then went back to world 1 and did the 1-3 battle. It hasn't started to get hard yet, but I'm looking forward to playing more. I guess you unlock more team members as you go through the game.
also, the music... I never would've thought Grant Kirkhope music would fit so well in a Mario game.