|Area 2 part 2|
I'm still loving this combat system... So far the only time I find myself waiting around to use parry is with the plated beetle enemies, because otherwise they're too annoying to kill normally... All the other enemies, I just go in with guns blazing, and only parry on reaction when necessary. It feels VERY fluid, like no waiting around at all... I could even see this game feeling faster and more satisfying than Zero Mission once you get really good at it, maybe.
Okay so now I'm exploring the downward along the other outer wall on the other side of this huge building structure. Oh, I see, this is where those red spikes were before that kept me from going up to the top... man, I can see there's gonna be a LOT more map squares to fill out once I get the Space Jump.
Actually, that door doesn't just lead to a single dead end Metroid room (I thought it did because I saw the larva shell there), but actually it goes to a whole big vertical cave section branching off into several doors...