Log Post #9 of 27
Log Post #9 | From: warpio | Posted: 7/10/2017 06:15:00 PMUpdated: 11/27/2017 06:29:26 PM
|Chozo Ruins - Vault|
The future is a vague thing, ever-changing and always in doubt. Even if we Chozo could gain the ability to foresee the future, it would be a hollow gift, for we could never hope to control what has yet to occur. The fountain is an example of this -- the day may come when its water dries up, and there is nothing we could do to stop such a tragedy. But we do know this: unlike the uncertain flow of water, the power of our will is strong and enduring. The will of the Chozo will never run dry.
Before I finish cleaning up Chozo Ruins, I'm curious about what I can get in Tallon Overworld, since I'm right near the elevator to it.
Tallon Overworld - After Varia Suit
More Chozo lore.
Throughout our living nightmare, as we battle with this unyielding darkness, we Chozo see a light. This light glows with promise, chasing the shadows cast by the Great Poison and purifying that which has grown toxic. It is strange though -- at times it looks to our eyes as if the light coalesces into the figure of a woman. Burning brightly, the luminescence descends from space then retreats back into the infinite blackness from whence it came. When this prophecy comes to pass, when the light recedes, the Chozo's long vigilance of containment will finally come to an end.Wow, so they're fortune telling abilities predicted Samus coming here... I wonder if they had anything to do with the Chozo that adopted Samus and created her power suit... and come to think of it, they must've also equipped Samus's suit with decoding software in order to translate these chozo lore scripts.
The containment of the Great Poison... This task has fallen to the Chozo, and we will not flee from our duty, even as we suffer with the land and its creatures. We will pour our will into the Twelve -- the Artifacts that, when brought together, form the lock that holds this great evil at bay in the depths of the planet. This lock must stand up to all who might come to assault it. To preserve the power of the seal, and to protect it from those who would meddle for their own designs, we will spread the Artifacts across the land, hiding them from prying eyes. The lock must never open until the day comes when this disaster can finally be put right.
The heat of Magmoor was a test for many warriors. A Shrine in their honor holds the Artifact of Strength.
Invaders have claimed Phendrana as their own. A Tower sits atop their fortress. Collapse it to reveal the chamber where the Artifact of Elder is held.
A Sunchamber high atop our ruined home became the nest of a great beast, and a source of corruption. Many Chozo spirits have been drawn to this tainted place. Release their bond to the world to claim the Artifact of Wild.
There is a tower within the Ruins where Light always shines. Move through the waters there to find the Artifact of Lifegiver.
In one of Tallon's far corners, a Grove of life lies. Reveal the pillar beneath the waves to find the Artifact of Chozo.
Within the ruins of our home, we honor our fallen Elders in a great Hall. A chamber beneath the statue holds the Artifact of World.
A tall cave stands at Phendrana's Edge. Seek the unseen entrance at its top to find the Artifact of Spirit.
And that's all the artifact hints I get for now.
Flying Pirates are extremely agile in the air, but the heat signatures of their jet packs can be tracked with Thermal imaging. While their Missiles are extremely potent, their jet packs can be even more so. If the pack fails, they will make a suicide strike.
This is the same material that was found on the Pirates research frigate, and it's the first time you can connect that with the "Great Poison" that the Chozo were talking about.
There's a small lake here, can't do anything here for now without the Gravity Suit and/or the Ice Beam.
Next, I'll go back to finish making sure I got everything I can in Chozo Ruins.
Chozo Ruins - After Varia Suit
Now I'm like 99% sure I've gotten all the items and scans I can possibly get at this point before progressing further into Magmoor Caverns from one of the 2 entrances.
3 energy tanks
19% item collection
34% log book entries