Log Post #8 of 11
Log Post #8 | From: warpio | Posted: 6/30/2017 07:07:00 PMUpdated: 6/30/2017 09:18:03 PM
a slow autoscroll cave section... wow what the hell, you have to pretty much know in advance where one of these red coins is gonna be.
it's not that hard, but there's like no checkpoints and lots of lava you can instantly die in if you screw up.
even when I know, that one red coin is still kinda stupidly hard to get, it's already despawned off screen before I can shoot an egg there... is the GBA version making this harder?
ok this level requires way too much patience to try and beat it while getting all the stuff while also being high and wanting to beat the game before the high wears off... especially that one part where you gotta ride the chomp boulder across lava to get to a door... screw that, just gonna focus on trying to get to the end.
missing stars, 6 red coins, and a flower
the most fun and challenging maze cave level yet... I thought I went everywhere but I'm missing 2 red coins, and some stars..
some chomp chase sections, 1-time use platforms, and a lot of fast moving rail platforms... the next is more of the same, but now there's this new background art here, it's like some really weird looking scribbled in stars/moon pattern.. you really gotta trust these red platforms.
aw, missed a key somewhere for the bonus game door
next is an outdoor castle roof section, with lots of bandits... I'm getting ambushed a lot thanks to the GBA version's smaller screen... it didn't really become apparent how much worse the smaller screen is until this final world.
oh well... stars aren't an issue since I've played so many bonus games I have tons of unused star cards if I ever have everything but stars at the end of a level.
missing 1 red coin and stars
I now have 382 lives going into this final level
first section is with helicopter yoshi... kamek sometimes swoops at you... taking your time a little bit seems like it'd be the best strategy, but not really since that means you'd have to go up and down to avoid kamek a lot more often, and you'd be more likely to get hit by the skeleton goonies... the best way is just to move quickly along the coin trails where you're safe from the goonies, and try to time it so you only have to move out of kamek's way when you have to move up or down to the next coin trail.
then there's a door roulette the door you land on is just luck based. I went in the 2 door... some easy section with stilt guys and spear guys... next section has some weird longface shy guys... another blob monster fight for the key... and then the slow autoscroll kamek section before the boss...
wow kamek appears and shoots WAY faster in this than in Wooly World... shit, died right before the checkpoint.
this time I entered door 3... got a bunch of easy red coins and a block saying "RUN AWAY! HURRY!", referring to the next room... a slow autoscroll room that slops up and down, with a giant tap-tap that jumps over gaps chasing you from behind, and bats coming from the front... that was easy
got to the boss, but missed a red coin in the kamek room because I was too busy dodging stuff...
giant baby bowser is really hard to hit when he gets way up close... it's easy up until you start making mistakes and then it gets harder the closer you let him get to you...
that took me a few tries actually... i'ts very easy to screw up and die on this final boss...
missing a ton of stars and 1 red coin... gotta remember to try doors 1 and 4 later.
746 points total in world 6
total points on all worlds, after playing through every level once while high:
800 + 769 + 723 + 780 + 747 + 746 = 4565/4800 = 95% completion rate
not including the extra levels that I haven't touched yet