also, just realized I'm still missing 1 thing in Chozodia.. used the online map to find the one green spot I missed right before Mecha Ridley...
this last energy tank is the hardest item to get in the game. you have to do a really tight speedboost jump to get through the speedboost blocks, and then do a bunch of really tight space jumps between security lasers to get to the energy tank without getting caught and activating the security door.. I don't even know how many tries it took me.
finally 100% completed in... over 6 hours, lmao I suck
After playing both this and Metroid 1 back to back, I appreciate both games a lot more now. I don't think this game makes Metroid 1 obsolete, like a lot of people say. Metroid 1 still has its own unique feel to it, and it's almost an entirely different game than Zero Mission, despite having the same story. The level designs are only similar in basic layout, but even the layout doesn't match exactly, and the content of all the rooms is almost nothing like what playing through the equivalent rooms in Metroid 1 is like. Also the screw attack and other late game equipment breaks Zero Mission way too much, to the point where literally nothing is a threat to you anymore. I guess that's the whole point of Samus's full powered suit though. I like that you don't get Samus's full powered suit until after the point when the original Metroid 1 ended, so it keeps everything that happened in Metroid 1 canon while seemlessly adding more to the story... so yeah I think that all the 2D Metroid games are amazing.