Review Topic: Gyakuten Saiban 6
Log Post #1 of 1
Log Post #1 | From: warpio | Posted: 5/13/2017 08:24:12 PM | Overall Rating: 8/10Updated: 5/14/2017 12:58:48 AM
|Here's my short reviews of each case in order of best to worst.|
#1: Episode 5 case 2
So. many. feels... This was such a masterfully crafted episode. Everything came together perfectly. It's now tied with 3-5 as my favorite episode in the series. It was just a nonstop train ride of crazy plot twists, most of which had me smacking my head and thinking "of course! that makes so much sense how could I not think of that"
I didn't care for Nahyuta at all through most of the game, until the end of this episode where you find out why he's been acting so cold and emotionless the whole time. As soon as the tables turn on Ga'ran and he realizes that it's no longer in the kingdom's/Rayfa's best interests to follow her orders, that moment when he takes off his glove and shows his dragon tattoo, and says his dad's mantra "a dragon never yields" while the defiant dragons theme starts playing... holy shit I had the biggest grin on my face at that moment. he redeemed himself in the coolest way possible.
Rayfa's character growth in this episode (as well as episode 3) is amazing... she is by far the most interesting side character since Franziska. All of the twists regarding her family situation really threw me for a loop. Then when I realized she was the real reason that Nahyuta and Amara had been following Ga'ran's orders all along, it made so much sense that I was actually annoyed with myself at how I failed to see it coming. When Apollo's/Phoenix's selfless conviction helps Rayfa to finally realize the true purpose of her divination seance duties, and gains the conviction to see her father's final moments... that part made me tear up. And again when she defied her mother to do that final divination seance, it really highlighted how she's grown into such a capable ruler.
But the best part of this case was that it fleshed out Apollo so well. This really felt like a satisfying conclusion to his entire 3-game arc in the same way that 3-5 did to Phoenix. I loved that it actually allowed Apollo to take the spotlight and keep Phoenix on the sidelines as an assistant, which is what AA4 should've done. Phoenix helped a lot with the investigation of course, but when it came to the trial, Phoenix mostly had no clue what to do and only helped out when it was something that he learned about from episode 1 and 3. Apollo's connection to Dhurke and Nahyuta is what carried the episode and made you actually care about what was happening. If it were just another Phoenix episode, there'd be very little motivation on his part to take it through to the end as far as Apollo did.
#2: Episode 3
This episode was arguably even better than episode 5 case 2 in the feels department, and the characters and the story itself are almost good enough to be finale-tier material.
Again, I loved Rayfa's character development in this... She starts out as an antagonist to Phoenix, but as she spends more time with him and gets to know him better, and Phoenix gets to know her better and finds out why she's so distrustful of lawyers, it became obvious that she was going to play a bigger role later on and eventually switch to Phoenix's side.
The story of Lady Kee'ra and her supposed impersonator, and the involvement of the rebels and the shadow government, added an aura of mystery to this whole case that kept me guessing all the way through. I never would've guessed the conclusion would involve a suicide, and that the "culprit" was a tragic victim of the kingdom's corrupt anti-lawyer laws. That was a really good way to conclude this case and have it tie into the main plot of the game while still keeping it self-contained and not spoiling too much of the game's final case.
Maya's character growth in this case was also really good. The game did a great job of keeping enough of her old childish personality quirks while also showing how much more maturity and spiritual power she's gained since you last saw her. That moment at the end when she acted like Rayfa's big sister and gave her some advice on becoming the leader of a kingdom... that really made it feel like Maya has grown so much as a person, you could almost mistake her for Mia in that moment.
Not to mention, Phoenix discovering the rebel hideout and uncovering so much info on the main plot. This did a really good job of setting the stage for episode 5. The one thing in this episode I really didn't like though, was that Datz character, his random memory loss and suddenly regaining it at the most convenient moment, that felt like such an awkward situation I had no idea how you were supposed to guess where they were going with it. And his stupid big goofy open-mouthed expressions and that weird pose he makes... he's not really funny at all, just annoying. He's no Larry Butz that's for sure.
#3: Episode 5 case 1
The story and plot twists in this case were incredible, despite it being way too obvious who the villain was. Episode 3 barely edges out over it.
This case had so many good things going for it... Revisiting Kurain Village and seeing so many references to 2-2, Apollo having to go up against his mentor, Dhurke and his bonding with his foster son and revealing ton more info on the situation in Khura'in that Phoenix only barely touched on in ep3.
This case did such a good job of establishing Apollo's relevance to the main plot of the game and emphasizing that his role in it would become much more important than Phoenix's. I liked that both Phoenix and Apollo had an equally important personal stake in this case that conflicted with each other. Apollo wanting to help his dad obtain the Founder's Orb so that he could bring revolution to Khura'in and save Nahyuta, and Phoenix just wanting to save Maya from the hostage situation.
The whole puzzle of the Founder's Orb was really interesting, especially the reveal at the end showing that it contained the Holy Mother's face, part of the requirements for channeling her.
Paul Atishon was way too obvious of a villain, he was fairly entertaining though. Armie Buff was a great character and her big moment at the end gave me major feels. Pearl was just kinda there... she had very little relevance to the case but it made sense to include her.
The only thing I didn't like about this case was how it totally blueball'd you regarding the overarching plot. You want to find out what the fuck made Phoenix come to Kurain and start defending this obvious villain character... and as much as it brings some things to light about the main plot, it brings up way more questions than answers... but you know you won't get any answers until you drag yourself through this obviously none-finale civil case. It makes it hard to take your time and appreciate this case on its own merits when the game is constantly teasing you with hints of the greater overarching plot.
#4: Episode 2
This felt like the classic pure comic relief filler episode that every AA game has, and it that sense it felt like one of the more enjoyable/memorable ones.
Not much to say here, except that it was overall a very fun episode with fun characters and a very odd conclusion that suited the theme of the case really well. That theme being magic tricks... This whole case felt like you were witnessing magic tricks and trying to figure out how they were pulled off. It brought back the "video examination" gameplay element that was featured in 1-5 and AA4, where you have to find the part of the video that shows something suspicious and pause and point to it. That had me stumped for quite a while.
The rabbit girl twins were so cute and hilarious, and Trucy is as entertaining as ever... I liked how the stakes in this episode were the highest they've ever been so far for Apollo... with Trucy and the Wright agency on the line, and with Phoenix not there to help him, this was a really good way to show how far Apollo has come as a lawyer, and makes him seem like he's at the same level Phoenix was at in AA3.
At first I thought it was weird that Nahyuta had flew here just to be involved with this case, and even weirder that Apollo apparently knows who Nahyuta is, but in hindsight it made sense.
#5: Episode 4
The story in this case is the weakest in the game imo... but the case itself was enjoyable despite that. It had just the right level of difficulty where every big "aha!" moment felt really satisfying.
Athena's first solo case without Apollo tagging along, and with Blackquill as the assistant instead... holy shit I never knew I wanted this until now.
Blackquill is such a hilarious character in this. I think I remember him having some good moments in AA5 too, but here I think I enjoyed him more, because by now his personality quirks have become more familiar to me and it brings almost a sense of nostalgia to once again see him do stuff like chucking daggers at his opponent (I'm like "oh yeah, I remember him doing that in the last game")
Besides that, it was a fairly well done self-contained filler case. I didn't really care for the story that much, and the characters were kinda meh... But the case itself made up for it. It was a very short case that only consisted of a trial with no investigation segment, and because of that you had only a small amount of evidence to work with, but despite that, there were still a lot of really clever twists and some very tricky parts that almost, ALMOST made me resort to using a guide or brute forcing it... So in that sense this was a pretty good case for being this late in the game. Not the one of the best cases in the series, but definitely not one of the worst either.
#6: Episode 1
This did a pretty good job of introducing you to the new game mechanic and establishing the groundwork for the main plot of the game, but on its own it's a pretty average case.
Payne being the chief prosecutor in this kingdom where there's basically no lawyers is really funny. The villain in this case was one of the most hilarious villains in the series... Other than that it's a pretty typical first case. Risking your life to defend some kid you just met is dumb, but it's typical of what Phoenix would do. This case also eases you into the divination seance gameplay element. the later ones are way harder to figure out.
This game was so good. haven't even touched the DLC cases yet, but I can already say this is way better than AA5 and AA4.
I'm also a huge fan of PL vs PW, even though it had its share of problems I really enjoyed it for how novel and unique it was and how well it blended the AA and PL storytelling styles. I don't know yet whether I liked this game or PL vs PW more, it's kind of a tossup. The original trilogy is still the best though, followed by AAI2, then AA6/PLvPW, then AA5, then AAI1, then AA4.