Log Post #1 of 11
Log Post #1 | From: warpio | Posted: 1/21/2018 01:30:00 PMUpdated: 1/22/2018 12:20:32 PM
|I played through this once before, but it was during a camping trip and I wasn't paying much attention and now I completely forgot everything about the adventure mode.|
Now I'm gonna start a new focused high playthrough and attempt to get 100%. First I'll read up on some background lore for this game.
In Metroid Prime: Hunters Adventure Mode, the player takes on the role of the Galactic Federation Bounty Hunter, Samus Aran, and tasked with finding the eight separate Octoliths in one of four locations of the Alimbic Cluster: The Celestial Archives, Alinos, The Vesper Defense Outpost, and Arcterra. Once all eight Octoliths are located, then the Alimbic Cannon on Alinos can be used to tear a hole in the fabric of space-time and access the space prison Oubliette, where the "Ultimate Power" is held. Along the way, she will be challenged for possession of the Octoliths and the Ultimate Power by six rival Bounty Hunters, none of whom pull any punches.
Weapon: Volt Driver
Alt Form: Stinglarva
Weak Against: Battlehammer
The first Hunter you encounter in the Adventure Mode, Kanden uses the Volt Driver. His attacks disrupt the Combat Visor, affecting your field of vision. When he rolls into his Stinglarva Alt Form, he moves very quickly and is low to the ground, making it hard to hit it from below. The Stinglarva can drop bombs which home in on enemies.
Kanden is an escaped biological experiment, an attempt to create the perfect soldier. With the combined DNA of some of the most powerful and dangerous species in the galaxy bioengineered into his body, Kanden is an extremely dangerous enemy and is generally considered to be psychotically homicidal.
Alt Form: Dialanche
Weak Against: Judicator
The second hunter you encounter in Adventure Mode, Spire is equipped with a Magmaul. His attacks can set you on fire when they connect, causing additional damage over time. When Spire enters his Dialanche form, he gains the ability to climb walls (ala Spider Ball), though the CPU AI rarely takes advantage of this ability. The Dialanche can lash out with two blades at close range, so stay away from his Alt Form to avoid unnecessary risk.
Spire is the last known Diamont, a race whose body is composed entirely of a molten ferrous rock. Spire is trying to find the fate of his people, and believes that discovering how the Alimbics were destroyed may shed some light on his own people's fate. Spire isn't necessarily evil, but that doesn't make him Samus' friend either. He will attack with just as much zeal as any other Hunter.
Alt Form: Halfturret
Weak Against: Volt Driver
The third hunter you encounter in Adventure Mode, Weavel is equipped with a Battlehamer. His shots with the Battlehammer cause a large explosion, so even when he misses you're not necessarily avoiding damage. In his Alt Form, Weavel splits in half. His lower legs become a turret, his upper half a melee robot. The legs are significantly more dangerous, so destroy them first if he enters Alt Form.
Weavel was formerly the Space Pirate General in charge of the Zebes outpost, at least until Samus arrived and shut down the operation. However, she made the mistake of leaving Weavel alive. His body was recovered, and his spinal cord and brain were implanted into a new cybernetic body. He is now the Space Pirate's most deadly and effective assassin. It's not certain whether he is after the Ultimate Power for the Space Pirates or for his own purposes.
Alt Form: Vhoscythe
Weak Against: Magmaul
The fourth or fifth Hunter you encounter in Adventure Mode, depending on the order you finish the planets, Noxus wields a Judicator. His regular shots with the Judicator deal a moderate amount of damage, but more dangerous is the charged attack which can freeze you solid. In his Alt Form, Noxus becomes whirling blades which deal large amounts of damage to anything he strikes with them.
Noxus is a member of the Vhozon race, an empire whose might rivals that of the Galactic Federation. Though the two governments share a wish to enforce justice, both have radically different ideas of how to enforce that. The Vhozon are merciless to any who break their incredibly strict laws, and employ an army of Warrior Monks who police the population. Noxus is seeking the Ultimate Power to keep it out of the hands of any "undeserving heretics."
Alt Form: Triskelion
Weak Against: Shock Coil
The fifth or sixth Hunter you encounter in Adventure Mode, depending on the order you finish the planets, Trace wields an Imperialist. He becomes virtually invisible when he stands motionless while holding the Imperialist, giving him extra time to carefully aim his shots. A smattering of rapid fire shots or a Homing Missile are usually enough to snuff out his hiding place, and if that doesn't work then the long beams of the Imperialist are pretty obvious indicators of his presence as well. While in his Triskelion form, Trace can become invisible while standing motionless, letting him ambush Samus in narrow halls with its powerful attacks.
Trace is a Kriken, one of the most hated races in the galaxy. They are an incredibly warlike race, moving from planet to planet like a swarm of locusts. Trace is a relatively young Kriken warrior, and has set out on a quest to find a new planet for the Kriken to invade as part of his rite of passage. He seeks the Ultimate Power to bring glory to himself, and failing that at least he'll find a few good planets for the Kriken to destroy.
Weapon: Shock Coil
Alt Form: Lockjaw
Weak Against: Imperialist
The fifth or sixth Hunter you encounter in Adventure Mode, depending on the order you finish the planets, Sylux wields a Shock Coil. Sylux possesses what is probably the most effective and powerful strategy of any of the Rival Hunters in Adventure Mode, staying as close to Samus at all times and letting the Shock Coil slowly wear down her Energy. While in Lockjaw Alt Form, Sylux can drop a series of bombs which are connected by a line of electricity. Crossing this line causes all the bombs to explode.
Sylux is a Bounty Hunter who, for reasons unknown, hates the Galactic Federation, and especially Samus Aran. His presence in the Alimbic Cluster may not necessarily be directly related to the Ultimate Power, but it can be certain that if he got his hands on the Ultimate Power it wouldn't be good for Samus or the Federation.
That's quite a diverse and interesting cast of bad guys... they all have different backgrounds and different reasons for hating Samus... This seems interesting so far.