|About half-way through sky palace, I find some small people that I can't talk to because their voices are too low... then I get to a magic door that shrinks me as I go through it. I wasn't expecting this at all...|
The mid-boss is a giant blob monster that summons smaller blob monsters. You can't damage it at first and can only make it move to the right. eventually you get to the door that makes you grow back to regular size, and then you can take the boss out easily.
The rest of the Sky Palace has some pretty tricky parts as well, including some really tough conveyer belt platforming and wind... then I get to the boss of this place, and defeat it easily, although I did have to use the elixer by this point. The wind spirit, the last of the 4 spirits, are now restored... but the town is still overrun by mind controlling monsters.
I found out that Legendary Armor I passed up on earlier, that was my last chance to get it, so now I'm stuck with my 10-heart armor. I went to fight the queen again... and again it was a battle that you can't win, and when you get down to one health a cutscene happens, where Asha tries to summon her blue pepelogoo, and then it suddenly shows up, and is huge now. It starts singing a melody that forces the monsters to retreat back to their underground dimension. The queen and everyone else in town turned back to normal, back to they were before they started becoming obsessed with pepelogoos. That shopkeeper's husband is now friendly again and he has the strongest sword available.
With the strongest equipment (aside from the legendary armor), I jumped into the hole the monsters made, and started the last level of the game. This place is just a completely linear path that contains every enemy and almost every boss you've encountered up until now. it feels awesome being able to take them all out easily now with the strongest weapon, and the all-elements magic shield I have comes in handy too.
The last boss is pretty easy. a giant eyeball monster.. its weak spots are completely unprotected, like most of the bosses in this game, and you can mostly just wail on him while avoiding at least some of his attacks to get through the fight no problem. it also has an unavoidable attack that turns you to stone, and you stay like that until you get hit. at some point, the blue pepelogoo comes in to help and it gets turned into stone, making so that Asha can focus on killing the boss without being turned to stone herself.
That was alright... the story is certainly more interesting than previous Wonder Boy games, and the linearity allows the game to be more focused on challenging platforming rather than puzzles and mazes... I like this more than the game before this (Wonder Boy in Monster World, thought that was way too easy), but not as much as Wonder Boy in Monster Land or The Dragon's Trap.