Log Post #2 of 4
Log Post #2 | From: warpio | Posted: 12/09/2016 05:06:00 PMUpdated: 12/10/2016 09:39:09 AM
|I got much more into this game now after playing through 1.5 more levels.|
the 1st level, the volcano, was the home of the earth spirit. the 2nd level, a water sanctuary, is the home of the moon spirit. it seems like every level has several "sections" and at least 2 bosses. so the game kinda tricks you into thinking there will only be 4 levels when really it's more like 10-12 ish levels.
before you can get to the 2nd level you have to explore the town a bit more. the villagers all have different things to say now, and a new building is opened up where you can get the moon medallion. also, before the 2nd level you can go to the tree in the palace garden and get a "pepe fruit" to make your blue pepelogoo grow in size. I'm not really sure what advantage this gives you... he seems to have the exact same abilities as before.
the first part of the 2nd level is above the ocean, with easy jumping electric blob enemies, and jumping fish over bridges that shoot lightning at you. I made the right decision in swapping my fire shield for a thunder shield. as long as you have the right shield, it's very easy to block enemy projectiles, and other than that the enemies are very easy to defeat in close-combat.
the 2nd part of the moon level is the stream sanctuary... this place is a maze of pipes and doors... actually it's not really much of a maze at all. every junction has a right way to go and the wrong way just leads to dead-end with a chest. again, this game is very linear compared to the previous monster world games.
after the "pipe maze" part, there's an easy miniboss and then a section involving water currents. Asha can't swim, so she just sinks in water and falls into either a water current or an electric trap that makes you restart from the beginning of the room. to get out of the water, you have to call your blue pepelogoo and he'll lift you out and let you double jump out to land. this section also has electric gates that you can only get passed after you use your pepe thing to blow out a certain torch. this dungeon design is kind of like a linear zelda dungeon, where it's more about figuring out the puzzle than figuring out where to go. also there are certain large fires in the way that you can only put out by finding a bucket, and then finding a flow of water and using that to fill up the bucket and then using that on the fire. the 2nd boss here is also very easy.
again, there's another pepe fruit in the palace garden that makes my pepelogoo grow even bigger. but I still don't understand the purpose. now it's actually worse because I can't carry it on my head while walking around.
also, all the villagers are angry and irritated now. most of the palace guards aren't even doing their job anymore, and there's just a lot of yellow pepelogoos floating around on their own without their masters... the queen says she doesn't care about Asha's quest anymore... something weird is going on, I'm kinda curious to see where the story goes from here. I quickly found the sun medallion and then headed to the 3rd level, the desert, home of the sun spirit. I bought some better armor and a stronger sword. the strongest armor is also available now already, but requires a lot of grinding to get it.
this desert is all frozen over... I totally wasn't expecting that (even though there is a world map in the palace where you can clearly see a snow world, I didn't put 2+2 together).
the first section is just a very easy straight path, with some jumping ice enemies and these goofy looking bird enemies or something, I can't really tell what they are... eventually you come to a pyramid that is all frozen over and turned to ice... there are 3 doors here, and one of the doors has a face ontop of it and it tells you to go through the other 2 doors first and complete these 2 dungeons as a test before it'll let you go through the main door.
these pyramid dungeons actually have a bit of non-linearity to them. you can go either left or right.. both paths look similar and lead to similar doors where it asks you for a button combo password, and you have to find the message that tells you the password somewhere else in the level... there are several floors just like this with some variations and some vertical sections... eventually I found a dungeon map, making it easier to find out where I'm going and where I've been (no compass though). the signs that give you the button combo password keep getting more and more cryptic, and you have to figure out some parts of it with brute force.
this dungeon is actually fairly lengthy. you have to go around and find 5 statues, and then there's some hints as to where to put each statue to get to the boss. the enemies here are mostly just ice-shooting snakes, and sword wielding enemies.. and later there's a couple shield+sword wielding enemies that are pretty tough to take out. it's easier just to skip them really... the boss is still very easy though.
and that was just the first of the 3 pyramid doors... I had to stop at the 2nd one for now because I looked at the map and this one looks even bigger than the first one.