|11th high session|
City in the Sky
this is starting off like... stupidly easy, holy shit... it's literally easier than the 2nd dungeon so far. why is the 2nd last dungeon in the game giving me dumb weakling enemies that die in 1-2 hits?
got through the first locked door... yeah so far there's like no danger here at all. and the "puzzles" are nothing if you use common sense (common if you've played OoT and WW and remember the hookshot and iron boots functions)
oh and the boss dragon came and knocked out one of those convenient bridges that can be pulled out with the spinner.
got the map... the design if this place is kinda cool. the dungeon is made up of 4 separate floating buildings (held up by propellers). each building can be connected to the central one with and extending bridge... the buildings all have multiple floors, but they aren't evenly level with each other, so you have like, the right side building from B3-3F, the left side building from B2-4F, etc...
The right side building isn't entirely uniform in size either... this one room is actually the single-room tower that goes all the way down to B3. you have to do some careful chicken gliding to get to the bottom without falling off, avoiding all the wind gusts... at the bottom of that tower you get the ridiculously easy miniboss (like wtf... just wait till he starts showing his shield in the air, clawshot the shield, and then whack him a few times, rinse and repeat), you get the double clawshot, and then you need to use that item to get all the way back up the tower.
unlike all the previous dungeons in this game, the interior of this place isn't really anything special... the exterior looks really cool though once you really take the time to look at it... I love how all the different floating structures have a completely different design, yet are arranged very artistically...
that whole western tower room that goes up to 4F, that room is just for a heart piece... oh wait no, it actually leads to an upper door as well. the rest of this western structure.. it's actually some decently challenging puzzles that require you to have a good sense of spatial awareness, and you really have to be good at spotting hookshot targets. found the "g" stamp...