Log Post #3 of 4
Log Post #3 | From: warpio | Posted: 5/30/2015 01:46:06 PMUpdated: 6/21/2016 06:17:43 PM
|After beating the 2nd level, the kidnapped kids return to Folkypolk Village and Zazen Town, and everyone in these towns has something different to say, but none of it's really all that interesting or funny, just weird...|
That dog at Zazen Town creek though
"Do you want to know who I really am, arf?
In fact, I come from a Dog Star far, far away! I am none other than that famous dog movie star... Quick, follow me, there is a kid stuck down a well...
Just kidding, arf!"
One of the kids who returned to Zazen Town tells me that the door to Chikogu Region has been stuck all this time because of a magical door-stopper that he put there. But now the door-stopper is out of batteries, so the door can open.. wtf is with these weird locked door explanations
The first area of Chigoku Region is [Bizen / Kurashiki] This place still looks just like a town, with buildings and walls everywhere, but none of the buildings are enterable, and instead enemies roam the area... Isn't it weird how most of this game's environments are all surrounded by walls? Like, is this what feudal era Japan was really like, with every town and road being walled in, making it feel like you're in a building with no ceiling?
The music in this place is also one of my favorites. it's so upbeat and catchy.. https://www.youtube.com/watch?v=wd9KkmOIwtg
This Chigoku Region area is full of split paths that all loop around to each other. [Bizen] has a door that leads to [Hagi Highway] which is another walled off area with buildings, and a door leading to [Izumo], which is a big field area with a giant hill and shrine at the top of it. There's also a teahouse here, where people give you hints about where to find Sasuke's batteries. The first battery is in [Inaba], which is a confusing sand dune area with some pretty tough enemies that you can mostly ignore. I remember having a lot of trouble finding the batteries when I first played this.. I must not have talked to the NPCs enough, and didn't realize that the minimap in this area clearly shows where the oasis is... The 2nd battery is in Izumo Shrine ontop of the giant hill. For some reason you gotta take a picture of the big tree in the shrine before the battery will appear..
I really like the music in this tree area. very relaxing... https://www.youtube.com/watch?v=30l83NuM3V8
Sasuke can't remember what knocked his batteries out, and says he needs the wise man to repair his memory.. then learns that the wise man's house was destroyed, and this causes him to join our party to get revenge on the Peach Mountain guys.
Another area in the Chigoku Region is [Aki] Nagato... it's a huge area with a giant bridge over a section of water. There's fortune dolls in the two corners of this area, but the rest of this place is almost completely empty.. again this game has a lot of unused empty space that I assume is just there for aesthetic purposes.
That leaves just the furthest part of Chigoku Region, [Akiyoshidai].. This place is a bumpy field area, similar to the sand dune except green instead of brown. There's a door leading to the Kyushu bridge which is closed off by a gate with the Peach Mountain symbol on it, and there's a cave that you need Sasuke's bombs to get into, this leads to the 3rd level, the Festival Temple Castle.
The music in this level is really cool. https://www.youtube.com/watch?v=d4TnN-YZglM
So is this castle entirely underground or what? That seems to be the case. The map system in this castle is really weird too. Instead of having floors like all the other levels, this one is split into N/S/E/W areas, it hardly makes any sense and doesn't help at all with figuring out where to go. Also I forgot to mention that you don't have a minimap or even a thing on the map showing your relative location in the current room... This is definitely where the game starts getting more complex and confusing to navigate.
The platforming here can be pretty stressful. Although this level doesn't have "floors", most of the rooms themselves are multi-floored rooms, and sometimes falling off an upper section of a room forces you to go back through several rooms to get back to the upper section of where you were. Also this level is the first place to have enemies that take more than one hit to kill, and later on it has these annoying floating cat head enemies that breath fire, and you can't kill them, you can only freeze them with Sasuke's ice kunai attack (if you can manage to even land a hit, it doesn't auto-aim like the chain pipe does). This level also has Ebisumaru's "Meat Saw Hammer", an optional weapon that's the same as the normal hammer, except it makes all enemy drops into food.
The last room in this level is really weird/cool. There's these giant fish platforms that spin around a pole in the center, and riding them takes you up to higher ledges. Falling off just lands you in the water at the bottom so you have to start the room over, but nothing can really kill you hear. Normally I'd expect to have camera issues in a room like this, but surprisingly the default camera works fine here and doesn't need to be changed... then there's the boss of this level, a ghost that throws plates at you, and the plates that glow red can be hit back at him. Again this boss has the same strategy of running in circles around him and attacking when you can.. but his last phase can actually do some damage to you even if you're constantly running.
After beating this boss, the bad guy here explains that this somehow removes the barrier they had set up at Kyushu bridge. Then the other main villain shows up in a hologram and introduces herself.
"Who are you calling a weirdo?! I don't blame you for calling Dancin' a weirdo, but me?! I guess you need to get to know me better."
Goemon: "No... err... not really..." (laughtrack)
"As cute as a kitty cat... la, la...
Yet as dignified and beautiful as a lily... la, la...
Yes, I am none other than...
You guys must be the circus clowns Dancin' was talking about!"
Sasuke: "You've got that wrong! We're no clowns!" (laughtrack)
Goemon: "You guys are illusions but are never actually here... Stop being so chicken and come out!"
Lily: "Oh my! I'm surprised you don't know... A big star like me...
will be swamped with fans, making things unsafe, la, la..."
Goemon: "I've never heard of you!" (laughtrack)
Then we head to Kyushu bridge, and find Omitsu there on her way to deliver dumplings to Kyushu..
Ebisumaru: "We went through all that trouble to get this far... Did Omitsu come all this way with those dumplings?" (laughtrack)
Then suddenly, as Omitsu arrives on the island, the island floats up into the air and gets sucked into a black hole.
Plasma tells us that there's a woman at Mt. Fear in the north region who can help us figure out what to do... Back at Edo Town, now most villagers here have something different to say again. The people in the coffee shop are all sad that Omitsu has gone away... and the empty house that was alluded to in the beginning now has been turned into a training gym.
- some old guy: "I've been thinking for some time... The lantern at the Thunder Gate is way too big. It's impossible to pass under it!"
Am I the only one who originally though this was a hint that you were supposed to use mini-Ebisu to get under that gate? I found it really weird that the Thunder Gate turned out to be a red herring for the whole game.
- if you talk to the lord of Edo again: "I hear Kyushu's also having some problems. I'm glad I'm not the Lord of Kyushu..."
- Yuki: "I heard about Kyushu... If other areas of Japan start flying around, there won't be any Japan left."
Most of the villagers are being as unsubtle as possible about the metal chest in [Musashi] that needs extra muscles to be moved... The training gym has a minigame where you throw boxes at giant rising balloon heads (called [Oyakata], whatever that is) to keep them from getting too big. This gets you Goemon's Sudden Impact ability, which doubles both your strength and the damage you take.