|The desert area is SO annoying, especially those serpent girl enemies that jump up in the air and shoot homing beams. Oasis Town and the Golem Mine (dungeon 2) are on 2 separate forking paths within the desert, instead of the dungeon just being on the way between towns.|
This dungeon was actually very fun. It has some weird puzzles involving making yourself magnetic with either the red or blue fields, and taking out the enemies of the opposite color to get their key (enemies of the same color will run away from you, and if you try to pass under them while the same color, they'll zap you)... I found the genie guardian pretty quickly and got the Elephant transformation... The rest was straightforward. I hated the boss only because it's not at all obvious what you gotta do to beat it. Got all but 1 of the warp squids here...
Pretty much the pattern now is I read the walkthrough between dungeons to find out what stuff to collect, then use the maps to get everything I can and find my way to the next dungeon... Then I do the dungeon blind and go back in for warp squids with a guide if necessary.
Also looks like I'll be able to open a shortcut on the path between Scuttle Town and Water Town now. Finally won't have to go through that awful waterfall section again until I'm going for collection cleanup. Although I still gotta go through that scarecrow field with those really annoying enemies that insta-spawn on top of you...