Log Post #3 of 6
From: warpio | Posted: 2/24/2016 11:47:00 PMUpdated: 8/01/2017 09:40:27 PM
|Genocide route high playthrough log part 1/4:|
I don't recommend playing through the genocide route (or reading this, obviously), until AFTER you've beaten a true pacifist playthrough. It feels so much more evil and creepy to kill all those characters that you spent so much time with in the previous playthrough...
After finishing the true pacifist run... Flowey greets you the next time you load the game... Everyone is happy... monsters have returned to the surface... there's nothing left to worry about.
Well, there is one thing. one last threat... one being with the power to erase EVERYTHING...
(oh I see, you're gonna make a meta-feels thing about the concept of erasing your progress in a game)
If you so choose, everyone will be ripped back from this happy timeline... and sent back before all of this ever happened. Flowey says this is the power that he wanted to use... but he could never think of using it again after that event...
... So please, just let them go. Let Frisk be happy.
If you do erase everything... you'll have to erase my memories too.
Oh yeah I, the player, am not actually Frisk, I'm warpio... that's the name I entered in when I first started this game... Frisk is the character I played as in the true pacifist route.
warpio LV1 705:47
Continue | True Reset
omg... I get it now, the joke with this title screen... it's subtle...
Name the fallen human.The letters in the naming screen are wierdly vibrating... like they're shivering in fear... this is so creepy...
I still love this intro...
Flowey is friendly, and giving you advice on how the world down here works... by showing and explaining the battle system.
Your SOUL starts off weak, but can grow strong if you gain a lot of LV.
What's LV stand for? Why, LOVE, of course!
You want some LOVE, don't you?
Don't worry, I'll share some with you :P
Down here, LOVE is shared through... Little white... friendliness pellets.
You ready? Move around... get as many as you can....
You idiot. >:D
Goat mom with the save.
What a terrible creature, torturing such a poor, innocent youth...lol... she's gonna regret saving this kid.
The ruins are filled with puzzles. Ancient fusions between diversions and door keys.
Only the fearless may proceed. Brave ones, foolish ones. Both walk not the middle road.Whoa... I'm starting to GET this game a lot more now... this quote is referring to both sides of the extreme...
The True Pacifist and Genocide routes...
Toriel tells me that when I enter a FIGHT, I should strike a friendly conversation and stall for time, and she will come to resolve the conflict.
I guess that only applies to this prologue chapter... but still I don't remember some of this dialog from the last couple times.
Practice talking to the dummy. You can say anything. The dummy will not be bothered.if you use "Act - Talk", the dummy will not respond, and you automatically win... but to get EVERYTHING I probably need to FIGHT the dummy.
Ah... the dummies are not for fighting, they are for talking.
I heard Flowey's laugh as I attempted to kill the Froggit... this game is brilliant.
I found out you don't HAVE to kill the first Froggit... if you fail the first attempt at killing him, Toriel will chase him away though and it will likely
make finding another one of them harder... not really though.
Froggit is trying to run away.
You are intimidated by Froggit's raw strength. Only kidding.
man... I see now how the genocide run is so cleverly designed... Killing needlessly even once will make you want to do it more, because of how it makes monsters less likely to appear as you kill more of them... and if you let too many escape with a sliver of life, they'll be harder to find after.
Killed Whimsun... LOVE increased. waita sec... if I want to kill Napstablook, I have to not kill too many monsters on the way to him.
umm... you do know you cant kill ghosts, right?* YOU WON!
i was just lowering my hp because i didnt want to be rude... sorry... i just made this more awkward... pretend you beat me...
* You lost 1 experience point.
(okay I didn't get the joke at first... experience points are not the same as EXP)
Oh cool I found a page that sums up all the differences and stuff you should know about a genocide run... if your kill counter gets maxed out by the time you get to Napstablook in the ruins, he will vanish as soon as you try to walk up to him, and you won't ever be able to fight him again... not that it matters.
Loox is staring right through you.
I guess you don't need to worry about any alternate ACT dialog on normal enemies at least... so don't bother doing that, it'll just risk letting them get away. Just as I was thinking about how the genocide run makes wandering around and collecting everything a lot more enjoyable...
whoa... that symbolism of when you walk out onto the ruins balcony, and see a view of the whole monster kingdom, and a knife laying on the floor... that's brilliant.
Now at LV 4... All the save points just say "Determination."...
Encounter rate has gone way up, with every encounter saying "But nobody came" in small text.
Oh gosh... "Where are the knives" shows up in red text when you look through the kitchen drawers... this has turned into a horror game kinda, except I'm the bad guy...
Killed Toriel in one hit...
Now I see who I was protecting by keeping you here.
You're just like me... empty inside. In fact... you're warpio, right? We're still inseparable, after all these years...
I have a plan to become all powerful. Even more powerful than you and your stolen soul. Let's destroy everything in this wretched world.
Everyone, everything in these worthless memories... Let's turn 'em all to dust.
Some creepy voice clip says "That's a wonderful idea"