Log Post #1 of 45
From: warpio | Posted: 3/03/2017 06:15:00 PMUpdated: 11/21/2017 08:25:36 PM
|First playthrough commentary: Part 1|
I'm liking how intuitive these controls are... I got the hang of it right away. It makes sense
X, the top button = gain height (jump, glide, climb fast)
B, the bottom button = gain ground (run, cancel glide, let go of the wall)
A as the pick-up/talk button, and Y was the sword button works pretty well.
R as throw, ZR to draw bow, ZL to center camera... a bit of getting used to, but feels right.
Select = map, Start = inventory, sure.
R3 = look around in first person, L3 = crouch... those are probably the least used actions, so it makes sense that they're on the weirdest buttons.
I think talking to the old man at the beginning is probably entirely optional. It's missable dialog though, for sure.
Ugh, I hate this loading every time you come back from the home menu on the Wii U version... I really want a Switch so I can take screenshots more quickly.
Cool, you can pick up arrows off the ground that the enemies tried to shoot at you, just like in TP.
Found a cracked wall... tried to blow it up using the explosive barrels, I didn't quite do it... still getting used to the physics.
Didn't spend too much time fooling around on the way to the next objective marker... Found a shiekah console device, and after using the slate on it, a message says
Please watch for falling rocks.then some big tower comes up out of the ground where I'm standing.
The map of the Great Plateau obtained... That Shiekah Tower droplet cutscene is really cool... that's some beautiful cinematic art... I love the symbolism of the droplet under the shiekah eye looking like a tear.
The old man glides towards Link out of nowhere, and explains some more of the plot. He says a bunch of other towers have popped up out of the ground at the same time this one did.
It is almost as though... a long-dormant power has awoken quite suddenly...
You can see a lot from ontop of this tower... a bunch of enemy outposts that probably hold a treasure, which is an overworld element taken from WW... I can see what looks like a drained moat... was the OoT's version of Castle Town originally on this plateau?
I also saw a shrine at this Eastern Abbey area... put a yellow pin there, then started wandering to some other interesting looking things.
Then the old man you towards a shrine... These shrine structures started glowing at the same time that the towers rose out of the ground. (Did it also revive those scary looking robot things I saw near the Temple of Time, I wonder?)
He says he'll give you his paraglider in exchange for the treasure that's hidden in that shrine. These shrines are like micro dungeons with non-climbable walls, and at the end is a shiekah monk who gives you a glowing object called a Spirit Orb that increases your spiritual strength or something...
Got the magnesis ability. L = use rune. And I just realized the D-pad is used as a shortcut to switching weapons/shields/bows, and switching to a different rune.
When you go to ask the old man for the paraglider, he then tells you more of the story.
Those towers... this shrine... it is all connected to that shiekah slate you have there...It actually gives you the option to skip listening to some of the old man's dialog. If you do listen to him some more he says
Long ago, a highly advanced tribe known as the Shiekah inhabited these lands... The great power of their wisdom saved this kingdom time and time again.
He says there are 3 more of these shrines on the Great Plateau, and now he wants all the shrine treasures before he'll give me the paraglider.
"That wasn't part of the deal."
He ignores my opinion and tells me to climb that tower again in order to locate the other shrines. On the map screen, the tower, and shrine are now marked on the map and act as warp points... I warped onto the tower, and the old man is there. He says
You certainly took your time.and asks if I know how to warp or not. When you say yes, he says "Now then..." and moves straight onto the next point... this is so refreshing, compared to Skyward Sword where Fi would come out and constantly remind you again and again of the most obvious things, whether you wanted her advice or not.
He tells you to climb the tower again, and gives you advice about using these high vantage points to locate shrines, and then setting pin markers on them... If you try to hide some things from this old man, he'll say he has to work to gain your trust... I dunno, this old man might actually be a bad guy going after the Triforce or something.
Oh yeah, Skyward Sword was the first Zelda game to have these placeable beacons. In this game there's even a bunch of different stamp symbols you can place on the map to help keep track of where stuff is. This is great... it really does help to emphasize that you are meant to create your own path through the game. This feature kinda takes some influence from the DS games where you were able to draw on the map screen... I guess I probably want to use the colored pins as markers for things I haven't done yet, and the stamps as markers for things I've completed.
This place is kinda tricky to navigate without the paraglider. There are big guardian enemies inside the walls of this ruined building that are actually still alive, and they track you with a laser sight and shoot an explosive fatal blast if you don't run away and hide behind something... The music changes to this really panic-inducing theme when a guardian is locked onto you... These enemies take so many hits to kill with my current weapons that it doesn't even seem like I'm supposed to fight them yet. Instead I snuck into the shrine from the other side of the building. I guess the more dangerous way to go would be to go in from the front and lure the guardians into destroying the cracked wall.
This bomb trial was easy... Now I have unlimited remote bombs.
Searched around some more... Ended up near the edge of the plateau again.
Next I warped back to the Shrine of Resurrection and explored further around there... made my way to the Forest of Spirits.
I realized these waypoint markers don't help much if I'm playing with the Pro HUD. You can only see the pins when you look through the Shiekah slate. Okay I guess I'll switch to the normal HUD... it just makes exploring way more convenient when you have a minimap... although it doesn't reveal too much information. It's kinda like a Zelda 1 style minimap.
Fought a big rock monster... it wasn't that hard.
This Forest of Spirits/Hopper Pond area reminds me of SS's Faron Woods a little bit... but it's way more open.
Now I'm at the entrance to the snowy mountain... I was a bit spoiled on this part of the game from watching the E3 footage... I don't know if I might've missed this otherwise... I cooked some spicy food and made it up to the highest point on the snowy mountain, where the old man gives me the warm doublet... So now I can explore this cold area without worrying about cold damage.
The last shrine on the plateau is very well hidden... gotta climb down the cliff at the top of a mountain... This is the Stasis trial... I now have the ability to time-freeze objects and build up kinetic energy in them to move them very far.
The old man shows up again, and tells me to come meet him at the area where the 4 shrines mark an X on the Plateau's map... That would be... the Temple of Time.
Saw the old man ontop of the temple's roof... He reveals his true identity. More story time...