|Arcterra part 2|
This area is full of big rooms with a lot of verticality, and some confusing caves... The music here is pretty nice too... I'm not sure whether this or Alinos is my favorite area in the game.
After a miniboss battle against an ice version of that fire miniboss from Alinos, I got the final weapon, the Imperialist, which is a red laser with a zoom ability, and from there it was easy to find the boss portal and the first shield key and artifact.
The 2nd artifact was easy to find too... but now I'm stuck on the last one... I see a door I haven't been in, at the Fault Line room, but that side of the room is blocked by a huge barrier that I don't know how to deactivate... apparently the switch to deactivate it is in this room somewhere, so I guess I just gotta keep looking around...
Oh I see, there's a couple of bright red Imperialist switches way off in the distance. And that leads into this next room, which is a really interesting puzzle where you have to navigate a barrier maze to get to where you can shoot the 3 Imperialist Switches up at the top.
To contain Gorea, our people reduced themselves to pure telepathic energy through the process of essence transferrence
Then there's the 4th version of that tower boss... same thing except the tower itself moves around the room now, instead of just rotating around. Both that boss and the 4 minute escape sequence were really easy.
My logbook is now at 96% equipment (what? but I have all the weapons now... did I forget to scan something?), 69% lore, 67% bioform, and 87% object completion.