Log Post #1 of 23
|This is off to a great start. I really like the visuals in this game and the story is very intriguing so far. The first case had a lot of neat twists and I actually got stuck on a few things. About half way into the first case it actually starts to get a little difficult already. You really have to think about all the evidence you have and figure out where the proof that you need is. It's very easy to think too far ahead and present the wrong thing at the wrong time. However what makes it still kinda easy is that it's always really obvious which statement you gotta present something in, just by pressing every statement until Phoenix points out really bluntly which statement seems contradictory. But still even despite this, and despite the fact that you know who the villain is right away (at least in the first case), there's still some really hard to predict twists, and the final solution had me really stumped for a while until I realized what it was and realized I could've puzzled it out a lot sooner by being more observant with a certain piece of evidence.|
Also the villain of this first case is one of the most hilarious characters yet. He's a
musician that gives all of his testimony in the form of song. At first he's all mellow and has the mannerisms of a 60's hippy musician, which matches his name "Pees'lubn Andistan'dhin", but then once you get him mad he changes to a death metal singer and starts playing heavy metal during all of his dialog.
Episode 1: The Foreign Turnabout recap:
The opening cutscene talks about the Khura'in people and how they view death as not a big deal because they believe in communicating with the afterlife... They fear the repercussions of a "dirty soul" more than they fear death. This intro has some strange/cool visuals.
Phoenix goes to Khura'in to meet Maya for the first time in a long while, and he is greeted by a 9 year old monk kid named Ahlbi. He takes Phoenix on a tour of the village to pass the time because Maya still won't be available for another couple weeks... he says Maya is like a big sister to him. He gives Phoenix a "magata'man, a bun in the shape of a magatama. I realized this game is gonna be going a lot deeper into this spirit medium stuff that PW2-3 went into, and got excited for it.
I'm not sure if it's just a localization thing or what, but apparently Khura'in is a like whole different country now, but it's still the size of a village.. I dunno I'll just assume it's a different country.
Later they go to Tehm'pul Temple, the center of Khura'in, a place devoted to the Holy Mother... and there's a ceremonial dance going on. Rayfa, a 14 year old spirit maiden, is performing the Dance of Devotion, while the Song of Ceremony is being played... and during this cutscene, some cops bust in and arrest Ahlbi on charges of theft and murder.
The judge is about to give his guilty verdict after seeing Rayfa's divination that proved Ahlbi is the culprit, but Phoenix barges in and says that Ahlbi deserves a more fair trial. It turns out that this whole country has had a different legal system for the past couple decades that removes the need for lawyers. They just rely on divinations to figure out the guilty culprit. In fact everyone hates lawyers, even Ahlbi who is the one that Phoenix is here to defend. They think all lawyers are evil people who constantly lie and forsake their Holy Mother in order to let criminals go free.
Then later you get more details and find out there's a law that says any lawyer that defends someone that turns out to be guilty, is given the same sentence as the defendant. No pressure
The game pretends to give you an option to make the sensible choice and back out, but of course it doesn't really matter what you pick, Phoenix will choose to defend either way. This makes Ahlbi change his mind about Phoenix, and convinces him to help out by telling the truth.
Also, the prosecutor is Payne, the same guy who was the first case prosecutor in all the other games... he is now the chief prosecutor of Khura'in. I guess prosecuting is not hard to do when there are no lawyers.
This case starts off pretty easy. After cross examining Ahlbi and getting nowhere, then Phoenix asks to see Rayfi's divination, and then you cross examine the divination which is like a video that you can pause and move to each of the important parts.. the divination shows not only what the victim saw in his last moments, but also shows in words what all of his other senses were saying. The way that you cross examine divinations is to cycle through Rayfi's account of the divination and then find and point to the part of the divination itself that contradicts what she says.
This gameplay element is really neat, it's a refreshing change from just pressing statements and presenting evidence. It makes you think a little bit, but as of now it's still just early game stuff so it's not hard.
Rayfa, who is only 14, gets mad at Phoenix for poking holes in her testimony, and starts insulting and threatening him, until the judge tells her to knock it off and let the trial continue. The judge still hates lawyers just as much as everyone else here, but he still has that unbiased personality that the judge of all the other games have.
Then Payne gets a witness to come in to testify, and you can tell right away he's the villain because he's the same guy that was in the earlier cutscene..
I'm going out of my way to press every statement even when I don't have to, just to see all the dialog cuz the humor in this game is great... After the villain loses his cool he changes from a hippy 60's soft rock singer to a loud obnoxious death metal singer.. I love these crazy gimmick personalities that the witnesses/villains have. It's not realistic or serious at all, at one point the guy busts out giant speakers out of nowhere and starts playing really loud music while giving his testimony.
The bloody hand mark thing was a really cool twist, and it had me thinking I had solved everything but then it threw another twist at me that I didn't see coming at all, with the front lock being a decoy and the actual lock being at the back of the chest.
After I won the case, Phoenix meets the Khura'in justice minister, the guy in charge of making it so lawyers share the fate of their defendant.. He praises Phoenix for breaking 20 years of tradition, but then also gives him a word of warning and implies there's some really deep stuff going on that he's better off not getting involved in... also Ahlbi mentions the rebel criminal group that is trying to overthrow Khura'in's legal system or something.. Then there's a cutscene showing the leader of the rebels, named Dhurke, he sounds like he's probably gonna be the main villain.