Log Post #7 of 45
From: warpio | Posted: 6/24/2016 01:43:00 PMUpdated: 1/04/2018 04:59:25 PM
|Start climbing up Death Mountain at night... well it's mostly just a walking path with a few climbable walls... oh shit there are archer bokoblins up on cliffs now, shooting fire arrows at me... I have nothing to shoot them with. oh wait, there's some pieces of special grass to summon the owl with, and shooting the owl at them kills them in one hit.. also fortunately they have such bad aim that they can't shoot you from where you summon the owl from... it makes it so you can make it through this path entirely unthreatened if you want to.|
Also I'm noticing a bunch of high up ledges here that it seems I need the hookshot to get up to... more Banjo-Tooie style backtracking yay.
Then there are a few volcanic rocks falling from above right before the part with the Mine Entrance. This part of Death Mountain (still in the same loading zone) is like kind of a goron village of sorts, but not really since there are no houses, just a lot of gorons around. These Gorons fight you instead of talking to you though. if you make them curl up into a ball, you can use them as a springboard to jump up to a higher level. Also a giant hot rock comes down, you can see its shadow overtop of you for a while, then it goes to a cutscene where Link jumps out of the way and it lands in the ground... I beat this'll be another thing I'll have to come back here for so midna can warp it somewhere else.. there is a teleporter in the sky above this area after all.
I easily found the path up to the mine entrance, but there's also an optional path leading to the Goron hot springs, where the Gorons DO talk to you (one of them tells you about the sumo master Cor Goron, and how the younger gorons aren't into sumo anymore because of him, or something)... here you can heal and by milk...
also yeah, those paw print stones that block off your path into the inner part of the mountain... I didn't talk about it in the last post but noticed it when I was exploring as a wolf... surprisingly even the area behind there is still in the same loading zone and you can barely see through a crack into it... I guess that's their sumo arena? I see a switch that'll probably open these paths up.
finally I go inside through the top entrance.. the Goron elder calls out to stop the stampede of Gorons about to kick me out... he says he has taken the place of Darbus as their leader for now because of what's going on... after I beat him in a sumo match, he tells me that the mountain has started raging, and "all four of us elders and Darbus, our patriarch, went inside to investigate its anger. We have a treasure that was entrusted to us by the spirits, and we must protect it. Do you understand? But the moment Darbus reached out and touched the treasure... everything went wrong."
I see... why did I not remember most of these plot details? like all I could recall was there was a Goron dude who was turned evil until you beat him and got the Fused Shadow back... Gor Coron asks me to go into the temple where they sealed Darbus, and try to restore him back to normal... "The spirits must've brought you here... I, Gor Coron, need your help..."
Before entering the mines, you can go back and talk to all the Gorons in this room... you're scary to them now because of how you were able to beat the elder.
"These mines are sacred ground that even we rarely enter, brother."
there's a random empty small bedroom... and another path that a Goron is guarding, he lets you through to use the elevator, taking you down to that other inner room I saw behind the rock doors, I can go and open those now and have an easy way back here.
The first room of Goron Mines is just a linear path with some timed switches that require the iron boots.. there's lava that probably makes you restart the room if you fall in it, and some fire bug enemies that drop from the ceiling... easily dealt with by boomerang and sword. this section just requires you to hone your platforming (running in straight lines" ability a bit more than what the game has required of you up until now.
Then you get into a big circular room, where the Metroid-style fake non-linearity begins. well sort of... there's a blue magnet thing right above you, that WILL open up another path later on... but for now there's just a 2-way split path. One way leads down a ramp to a key guarded by some easy bokoblins.. seriously it's like such a non-issue to find this you can even see its a dead-end with a chest from before going down the ramp.
another easy-ish timed platforming over lava room... with some easy baby dodongo enemies that you can kill by hitting their tale like in OoT/MM... I just demo'd what happens if you fall in the lava... lmao it doesn't even reset the enemies in the room.
then a room with just a pool of water and a dead end... except not. stepping on a switch in the water turns on the magnet generator and lets you use the blue ceilings.
The still linear path takes me to another sumo room, where I meet a really tiny goron elder, Gor Amoto. He gives me a "key shard"... this thing looks really cool... reminds me of the boss key designs in Skyward Sword.
and again... this game has a lot of REALLY cool looking inner decor... these goron elder rooms are no exception... there's like unknown symbols on the walls and shit...
went back toward the central area, along the upper level... walking on the ceiling is really slow and the camera is limited on purpose to make it hard to navigate... at least these firebug enemies move so slowly they are basically a non-issue if you don't engage them.
got up to 2D... more different ways in which the iron boots are used... this one room has beemos statues that block your way along the straightforward path, so you need to take the slow iron boots path up to the upper level and drop down from there... there's also red tektite enemies, that are pretty much exactly the same as they were in OoT...
now I'm in that one room I remember pretty well from the last time I did this dungeon high... bokoblins are shooting you from a distance and you just have to run along the bridge path from wall to wall to avoid their shots... I COULD go down to the water area where there seems to be another path or possibly other stuff of interest, but obviously I should wait until after I have the bow to do that so I don't have to deal with being shot at. There's also another very short split path that's similar to the first one in the dungeon, where you there's 2 ramps and you can clearly see which one is the dead end with the key chest.