|This is one of my least familiar Kirby games. I've only played it like once, a long time ago, and I don't remember much about it other than it has the animal friends from Dream Land 2, and it has really fancy graphics (being a very late SNES game that came out after the N64)|
Reading the instruction manual...
Gooey is Kirby's good friend. While he's made from the same stuff as Dark Matter, he doesn't have an evil spirit.
I guess Gooey is the attempt at lore-ifying the 2nd character from KSS that turns into whatever enemy you throw him at... oh but now he costs Kirby some health.
When I am called to appear, Kirby's health is slightly reduced. When Kirby inhales me, his health is increased.lol this whole page is just bizarre... especially the "Where did Gooey go?" part.
Actually, Gooey seems to be more of a discount bootleg Kirby.
Just like in Dream Land 2, because of the animal friends which add some complexity to the copy abilities, there's not as many copy abilities in this game as usual... but now there's twice as many animal friends. In addition to Rick, Kine, and Coo, there's also:
Nago, the big cat. He's like Rick except can triple jump. I liked how in DL2 needing Rick for some of the secrets made the game significantly harder. This one kinda seems redundant but we'll see.
Chuchu, the pink slime. She can fly a little bit and stick to ceilings.
Pitch, the small bird. I guess he doesn't let you fly like Coo, but just acts as another enhancement for your copy abilities.
8 copy abilities x 6 animal friends = 48 different variations of abilities... wow, I don't even know if I'll be able to try them all out in a single playthrough.
Options are unlocked as you go through the game... that's interesting.
This is the first Kirby game where there's a required amount of collectibles you need to find in each world before you unlock that world's boss... and you need to complete a certain objective or minigame to get that collectible.