|This game starts off really boring, but then it picks up as you gain more and more abilities. At first you're just exploring a barren, linear path using your flash light to see where to go.. and then you gain stuff like a Mass Generator that lets you sink into water, and a stabilizer that lets you fly with more precision.|
Then it starts to get good when there are actual obstacles you have to avoid. Getting hit usually just makes you restart right before where you died, so it's just trial and error. the game keeps a log of all the stuff that has happened to your ship, including your deaths, so it kind of challenges you to get through without dying once.
level 13 is where it starts to get really hard. there's an enemy with homing missiles that shoots if it senses you, and you actually NEED it to sense and shoot at you in order to unlock certain doors... or at least that's what I assumed at first. I died a lot trying to do it that way, but actually all you need to do is sneak past this enemy with the Mass Generator and then hit the switch behind him to open the door.
the puzzles keep getting more and more tricky... this game actually turned out to be really good.