Log Post #1 of 14
From: warpio | Posted: 11/02/2017 01:19:00 PMUpdated: 11/08/2017 10:40:36 AM
|Kirby Super Star Ultra high session 1|
I've never played the DS version of this before, and it's been like over 10 years since I played the original Kirby's Super Star, so this is like, practically a blind playthrough. I only remember the basics.
What I do remember is that this game is not really "6 games in one". In fact, it's pretty much the size of a normal Kirby game, with each "game" in the menu screen being about the size of a single world. Like in most Kirby games, the first world is always the shortest and pathetically easy, and then the worlds get progressively longer.
Spring Breeze is the first world, it's only 4 stages long. These stages are extremely simple, much like Dream Land 1. There weren't even any secrets to find, except for the one time I went into the moon and got to a bonus room where you collect a bunch of food and 1ups while falling, then land in an optional miniboss. Also there might've been some extra stuff beyond the door that lead to the Dedede fight, I dunno, that last stage was weird how it basically let you start the final boss right away.
This is the first game where every Kirby power has a Smash Bros like moveset. This is expanded further in the newer Kirby games.
Beating Spring Breeze unlocks the next 3 worlds; Dyna Blade, Gourmet Race, and The Great Cave Offensive.
Dyna Blade is basically like world 2. Gourmet Race should really be counted as another bonus minigame (there's 3 others unlocked from the start, labeled as "Sub games". So the Great Cave Offensive would be world 3, Revenge of Meta Knight is world 4, and then finally Milky Way Wishes is I think might be long enough to be considered both worlds 5 and 6. And then there's some other modes added in the DS version that I've never played before.
I guess I'll do the first of the 3 Sub Games next.
This card minigame is quite hard... You play against 3 cpus, and it shows a bunch of face up cards on the touch screen, then when a card shows up on the top screen, the first one to touch the matching card on the touch screen wins... but it gets easier as you go into more rounds, as the number of cards to choose from goes down... er, actually maybe it's just random. The 3rd level is insanely hard, the only way to win is by just keeping the bottom screen in focus, and hope that the one that comes up in the top screen is instantly recognizable and your stylus is already near it.
I won all 3 levels after about like 15 minutes... damn that apparently doesn't count towards completion. The file is currently 9% completed.
Next I'll do world 2: Dyna Blade. Looks like this is 5 stages long.
I like these CG cutscenes that were added in.. kinda showing the transition period between the 2D Kirby art style and Return to Dreamland.
This is where a lot more stage elements are introduced that weren't in Spring Breeze... like ladders, bomb blocks, puzzles with missable rewards... all things that are useful to learn about before starting Great Cave. And also the stages have become a lot longer and more complex. Like already in the first stage it's not always clear which way is progress and which way is optional rewards... sometimes I think both ways lead to progress.
I don't really like having a CPU partner, especially because it makes it more tedious to swap out your powers, and sometimes they might accidentally ruin a puzzle and lock you out of a path.
Yeah wow, these Dyna Blade stages are very different from the Spring Breeze ones. Spring Breeze was more like Kirby's Dream Land, whereas this is more like Kirby's Adventure. A couple of the stages have a switch that opens up a new stage on the map screen, but these secret stages are just powerup rooms where you can choose whatever powerup you want and try it out on some weak enemies. I'm pretty sure there's only 2 of these switches cuz there's not enough room on the map screen for more stuff.
Dyna Blade was easy with the hammer... It ends in "To Be Continued" after a CG cutscene where Kirby helps Dyna Blade's children get fed and learn to fly.
File is now at 22% completion.