Log Post #4 of 11
From: warpio | Posted: 5/09/2017 06:32:00 PMUpdated: 5/09/2017 08:41:22 PM
|4-1 is an easy outdoor level with nothing new going on... just a lot more koopa enemies than usual|
4-2 is a lakitu cave level.. it's really easy to get hit when there's a bunch of these around.. it's mostly linear, but has a lot of vertical dropoffs and wide open spaces. this introduces the pow block that turns all enemies into stars, and also this one vertical falling section where you have to hover to collect coins, there's a really useful hint here that tells you what the magnifying glass is used for... it makes all red coins visibly red
4-3 is a very big wide open outdoor area... has limited step platforms and balloon platforms that take you up higher... a lot of verticality in this level... although later on I think the lower section is just a death pit.. it's getting to the point now where I'm getting ambushed a lot if I move forward too quickly... pretty tough... but so far I've gotten 100 pts on every stage in world 4
got the roulette wheel minigame for the first time... lol I'm at like 150 lives so far... lives are pretty useless in this game
4-4 marching milde's forte
I love how you can see like another level in the distance in the background, with shyguys walking around and stuff... this kind of thing is in Woolly World too but by then it wasn't as unique
got chased by a giant chainless chomp... then an inside castle area with a locked door and 4 different doors to go in, you need a key from each area I guess...
an easy rotating ball section
a lava platforming section (including a new bucket boating mechanic... the only challenge to it for now is if you don't eat the podoboo when you try to pass by it with the bucket, you'll get hit and fall in the lava
a section with spiky helmet bandits (you can eat them, they're whatever) and 3d flipping platforms... got ambushed by a snifit lol
a confusing loop around area with one way (jump up through) floors and cannons, snifits, and bandits... I think I got everything here
yep, got everything... marching milde boss is easy but fun... just keep stomping on him and breaking him into smaller pieces...
4-5 is really cool... mostly downhill slopes and switch bridges... to get 100% you need to push a chomp rock all the way through it and it's really easy to screw up..
aww.. broke my 100% streak here... somehow missed two flowers even though I thought I brought the chomp rock everywhere...
I'm noticing that pretty much the whole common theme of world 4 is using lots of koopas in every level.. except for 4-4 which had a bunch of other enemy types
4-6 is a level about cloud bridges and water.. introduces the idea of diving into the water a bit to go underneath some of the islands...
the 2nd part is an indoor cave with platforming over water...
wow, this one optional area is really confusing... a very wide open space with ball floating eatable ball platforms that can switch between left/right and up/down by shooting them... it's hard to tell if you've got everything, and you can easily fall into spikes and die
this 3rd water platforming/cloud bridge section is pretty confusing... the last few red coins and flower are kinda well hidden.. and an awkwardly places shooting piranha plant near the end (the difficulty from this might've been because of the GBA version's smaller viewable area)
4-7... a really fun rail platforming level... this level design is genius
4-8 hookbill the koopa's castle
this level is confusing as hell... I never know which way is to progress and which way is to stuff...
wow... found a really well hidden kill room for a red coin, shot a breakable part of the ceiling to get to it...
a tricky cloud staircase that requires you to follow a shell.. leading to a door that you actually NEED to go to for the key
what the hell... this lakitu with a fishing hook... wow what an annoying enemy... he's like the fishing boo from SMW except he can chase you vertically... you can eat or shoot them, but they respawn very quickly... I grabbed the red coins and got the hell out of that room
a fun little block breaking room right before the boss...
this giant koopa boss is actually kinda tricky to figure out his pattern... you really gotta react quickly when he's jumping toward you
got 780 pts in world 4... 4-5 was the only level I didn't get first try perfect
my general rule playing through this game is don't retry a level for 100% unless I know exactly where the stuff I missed is (no retrying if stars were the only thing I missed either)